Tuesday, March 9, 2010

Project One | Exercise One | Lego Mindstorm NXT | The Assassin

Today we started our first Project for the year, we got to play with Toys (rated 10+), Lego Mindstorm NXT as I suspected.. after a few minutes of playing all I had to say was, 'Wow! I wanna see the 10 year old child that can use this'.. the level on construction required was of medium complexity but the programing took a good while to get my head around.

Step One:
My team of four.. Zoe, Leo, Oli and I created a new chess piece character we dubbed 'The Assassin'. We were originally thinking along the lines of spy or ninja, but decided that an Assassin was more logically in keeping with the royal formalness of chess. The Assassin is simple (minimalist) and immaculate in appearance, fast and accurate in action, cold, leaving no room for mistake in his purpose; and execution of orders (protocols). The Protocol we developed for our character.. after much serious debate regarding a functional strategy that would set it apart, yet be new and legitimate, developing upon the games current rules; we all agreed on this: The Assassin can only move Diagonally (symbolizing back allys as opposed to streets which I think lean more toward right angles - usual grid pattern of roads), he moves three new spaces per move and must turn twice (allowing for incredable flexibly of movement - 12 possible finishing points, which we felt linked the sneaky and striking notions that acompany our characters persona). Below is the Diagram we created to visually convey the movements of 'The Assassin':

Step Two:
after designing our caracter the prject was expanded.. we know ad to build a robot

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